![]() They are able to travel and attack survivors with its tendrils and can use other unlockable abilities against its opponents. Night Hunter - Player-controlled enemy type that spawns and defends its hives from approaching survivors.They mainly use claws and mandible-type jaws to attack their victims. Volatile are broad-shouldered infected with exposed muscle and bones. Volatile - An infected enemy type that only comes out during the night.When they scream, they can disorient the player and attract other infected. ![]() Screamer - An infected child that hides inside buildings, typically places they lived.Bomber- An uncommon infected that can jog at survivors and triggers itself to explode at survivors, harming them.Demolisher- An uncommon and heavy enemy type it has the strength to toss debris and cars at fair distances and crush concrete walls.Toad - An infected enemy type that spits toxic phlegm at survivors, blinding them and harming them.Goon - A heavy enemy type that wields a large heavy rebar which can use against survivors by slamming it into the ground and causing a power quake.They maintain parts of their intelligence but will sprint and attack survivors on sight. Virals- Quick-witted infected populace that only begun to show the aggressive symptoms of the virus.At night, they transform into fast-running night walkers. Biters - The common of infected and arguably the weakest during the day.Over the course of Dying Light, the player will encounter a variety of Infected enemy types: Rahim Aldemir - Jade's younger brother and fellow runner.Jade Aldemir - A runner and resident of Harran city who saves Crane from inevitable death upon his arrival in Harran.Harris Brecken - The leader of a faction consisted of parkour-performing runners who reside at the Tower.He leads a faction of bandits under his will. Kadir "Rais" Suleiman - A political figure in Harran gone rogue when the GRE fail to save his brother, and the main antagonist of the game. ![]()
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